Constraints create boundaries. They tell you what you won’t do, so you can focus on what you will. They come in 2 flavors, in game goals and meta goals.
The in game goals help provide limits to the characters, maps, concepts, and structures you’ll use in game. They work like mirrors that direct all your efforts to your goal.
The meta goals direct your personal efforts. They define how much time and effort you’ll spend on reaching your goals.
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